Friday 26 October 2012

Exploring the Seck-Tours of Zee-Brush

Digital

To begin i made a head in Zbrush as a way to get used the software it wasn't very good the chin was pointed but the head shape from a glance was believable from an artists perspective. the idea was to make renders from zbrush exports in maya in different perspectives and draw over them to visualize what it would look like where everything would go from different angles not only for peace of mind but for a 3D artists eye a detailed picture from different sides i can use to make a pretty great model


       ANGLED RENDER WITH NO ARMOUR.






   A Quick sketch up in photoshop in different colours to differentiate overlapping parts from each other. the helmet is listed here as RED, the horns, tri-plate and mask are GREEN.





        ANGLED RENDER WITH ARMOUR












Here is the side render you can see now more clearly that the thing isn't that pretty and that it should be a better head shape so thats something i'm going to revisit.



SIDE RENDER WITHOUT ARMOUR.






Here is the side of the helmet with it's colours on top of the render this sketch isn't as pretty as the last one but as it is a sketch i don't really mind.



SIDE RENDER WITH ARMOUR.

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